The situation
What became difficult.
A new wellness product with a strong hypothesis but no evidence — why would company employees actually open it, and what would keep them coming back?
Case 04 / 08
Research × Wellness × Discovery
Research moved the team from a promising hypothesis to a feature set grounded in real employee motivations.
Product story
The interface is only the visible layer. The work started by deciding what the product needed to make easier.
The situation
A new wellness product with a strong hypothesis but no evidence — why would company employees actually open it, and what would keep them coming back?
The direction
Ran a discovery phase built on online interviews (via userfeedback.com), documented and quantified analysis, and a customer journey that started before the app was opened — mapping the trigger, not just the interaction. Translated the findings into engaging features and high-fidelity prototypes for validation.
The change
A validated feature set tied to concrete user motivations, and a discovery playbook the company could reuse for the next release.
Outcome / Garten
2023